Morrowind Best Medium Armor

Jul 31, 2003  re: What's the best medium armor? K thx but i already did every thing u guys said including killing umbra and the guards in vivec but i was just wonderring if there was even better arrmor. Mar 11, 2004  Medium armor - posted in Morrowind Discussion: What medium armor has the highest armor rating and what is the rating. I'm not asking for the best medium armor.

Q: Light vs Medium vs Heavy Armor — which one should I pick?

You can take a look at my post about Armor skill lines to find out a bit more about various passive bonuses you receive for wearing them. It doesn’t go into too much detail though, so I’ll try to explain a bit more here.

Heavy Armor

Heavy armor offers the most protection, and is almost exclusively used by tanks. Heavy armor passives increase your armor and magic resist, offer more health regeneration, and reduce the stamina cost of blocking attacks, something which tanks are doing constantly. The bonuses to damage dealt are insignificant.

Medium Armor

Medium armor mostly includes bonuses to weapon critical and stamina regeneration, both of which is equally important for physical damage dealers. If your build of choice is a stamina-based archer or melee DPS you will want to wear at least 5 pieces of medium armor.

Light Armor

Light armor is for casters: ranged spell-casting mages or healers. It offers reduced magicka cost of spells, and increased magicka pool, both equally important for builds which are focused on constantly casting spells.

So which armor type to wear?

It depends entirely on your build. Since all classes can essentially play all builds, there’s no definitive answer for every class.

Do note that Active armor skill line spell (Annulment, Evasion, Immovable) can be used regardless of what armor you’re wearing, so if you’re looking to boost your armor and spell resistance via Immovable you can do it while wearing Light or Medium armor as well.

Other passive bonuses are certainly not insignificant so in most cases you should stick to the armor type preferred by your build choice.

Combining different armor

Most important bonuses are gained by wearing 5 pieces of a particular armor weight, and with 7 available armor slots you can use two different armor types. As an example, you could wear 5 pieces of Light armor to get majority of magicka bonuses for casting spells, but also equip 2 pieces of Heavy armor at the same time for some extra protection.

To put things further into perspective, when I tank with my Templar I usually wear 5 pieces of Heavy armor, and 2 pieces of Light. The protection from heavy armor is often necessary, and wearing 2 pieces of light armor still gives me some additional reduced magicka cost and regeneration so I can cast more spells.

When I play easier group content such as delves in Craglorn, I don’t need nearly as much protection so if I have to tank my choice is 5 Light armor and 2 Heavy armor pieces. Usually I wear my headpiece and chestpiece heavy armor (because heavy looks better than light, and those are the two most noticeable pieces of equipment). Also, remember that your Belt gives the least amount of armor; in fact a Heavy belt will give you LESS armor than a Light chest. If you’re looking to combine different armor type pieces, look for the ones that give you least or most armor and replace accordingly.

Furthermore (and I hope I’m not going into too much detail here), enchants can give different amounts of stats depending on which gear piece they’re on. Typical traits on items are Infused (stronger enchants), Divines (stronger Mundus stone buffs), and Reinforced (more armor). I strongly recommend you take a look at my recommendation on which traits to use on armor for further explanation on this.

I hope I didn’t lose you yet, because this means the following. If you want to wear two pieces of Heavy armor, those should be Boots and Shoulders primarily, because they give the highest amount of extra armor, but not highest effect of enchants so the traits on those items should be Reinforced. Your Gloves and Belt give very little armor and don’t receive full effect of enchantments, so they should have Divines trait. Lastly your Head, Chest and Pants item slots should have Infused traits since they give full effect of enchants.

Lte mifi generic driver download. If you’re still confused, simply check my table with best traits and stick to it!

To conclude there’s more to armor types in Elder Scrolls Online that you might think at first, but you should primarily simply decide which build you will play. Divinity original sin 2 movement speed.

Tanks will want heavy armor, melee DPS and archers Medium, and mages and healers light armor. Use a full set of Heavy, Medium or Light armor, and once you get the hang of it and understand how damage scaling, regeneration, enchants, traits, and defenses work you can combine different pieces of armor to get more out of your class and build.

Got more questions? That’s what the comments below are for!

Medium Armor sets

NameEffect
Roar of Alkosh2 items: Adds 833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage
5 items: When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical Resistance and Spell Resistance of any enemy hit by 3010 for 10 seconds.
Salvation2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.
Savage Werewolf2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 129 Stamina Recovery
5 items: Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 1000 Physical Damage every 1 second for 4 seconds.
Scavenging Demise2 items: Adds 129 Weapon Damage
3 items: Adds 833 Weapon Critical
4 items: Adds 833 Weapon Critical
5 items: When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 7000 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 8%. This effect can occur every 10 seconds.
Senche's Bite2 items: Adds 129 Stamina Recovery
3 items: Adds 833 Weapon Critical
4 items: Adds 1096 Maximum Stamina
5 items: When you use Roll Dodge, increase your Critical Damage by 12% for 8 seconds.
Sentry2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Adds 129 Weapon Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
Shadow of the Red Mountain2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 833 Weapon Critical
5 items: When you deal damage with a weapon, you have a 10% chance to spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 8400 Flame Damage. This effect can occur once every 2 seconds.
Shadow Walker2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second.
Sheer Venom2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 129 Weapon Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 9660 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.
Shield Breaker2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
Shield of the Valiant2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 5%.
5 items: Reduces the cost of Break Free by 40%.
Sithis' Touch2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 833 Weapon Critical, Adds 833 Spell Critical
5 items: When you use the Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%.
Soldier of Anguish2 items: Adds 129 Weapon Damage
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: Your melee Light Attacks have a 25% chance to place a ring on the ground that explodes after 1.3 seconds, applying 4800 Heal Absorption to all enemies hit for 4 seconds, negating the next 4800 points of Healing Done. This effect can occur once every 6 seconds.
Spelunker2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage
5 items: Adds 400 Weapon Damage and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 1500 Stamina.
Spriggan's Thorns2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: Adds 3450 Physical Penetration
Storm Master2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light Attacks will also deal 1605 Shock Damage for 20 seconds.
Strength of the Automaton2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: Adds 400 Weapon Damage to your Physical Damage abilities.
Stygian2 items: Adds 129 Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: While you are Sneaking or invisible, your damage done with Magicka Abilities is increased by 20%.
Sunderflame2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 4000 Flame Damage and apply Minor Breach and Minor Fracture to the enemy, reducing their Physical Resistance and Spell Resistance by 1320 for 8 seconds.
Swamp Raider2 items: Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 1096 Maximum Stamina
5 items: Adds 400 Weapon Damage to your Poison and Disease Damage abilities.
Sword Dancer2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: Adds 450 Weapon Damage to your Dual Wield abilities.
Sword-Singer2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Adds 450 Weapon Damage to your Two Handed abilities.
Syvarra's Scales2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka, Reduces your damage taken from Guards by 20%.
5 items: When you deal damage, you have a 5% chance to cause a burst of lamia poison that deals 967 Poison Damage in a 5 meter radius and an additional 5802 Poison Damage over 6 seconds to all enemies hit. This effect can occur once every 6.5 seconds.
The Morag Tong2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.
Titanborn Strength2 items: Adds 1487 Physical Penetration
3 items: Adds 129 Weapon Damage
4 items: Adds 1096 Maximum Stamina
5 items: Adds 110 Weapon Damage and 1240 Physical Penetration. This bonus doubles to 220 Weapon Damage and 2480 Physical Penetration when you are under 75% Health. This bonus quadruples to 440 Weapon Damage and 4960 Physical Penetration when you are under 50% Health.
Tooth of Lokkestiiz2 items: Adds 129 Weapon Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage
5 items: When you activate a synergy, gain Major Slayer for 15 seconds, increasing your damage done to Dungeon and Trial monsters by 15%.
Toothrow2 items: Adds 1096 Maximum Stamina
3 items: Adds 833 Weapon Critical
4 items: Adds 833 Weapon Critical
5 items: Adds 100 Weapon Damage, Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191.
Trappings of Invigoration2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds.
Twice-Fanged Serpent2 items: Adds 129 Weapon Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 833 Weapon Critical
5 items: When you deal damage, your Physical Penetration is increased by 860 for 3 seconds, stacking up to 5 times.
Twin Sisters2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 833 Weapon Critical
5 items: When you block an attack, you have a 20% chance to cause all enemies within 5 meters of you to bleed for 14400 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.
Tzogvin's Warband2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: Adds 1487 Physical Penetration
5 items: When you deal Critical Damage, you gain a stack of Precision, increasing your Weapon Critical by 129 for 10 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%.
Undaunted Infiltrator2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 833 Weapon Critical
5 items: When you use an ability that costs Magicka, your Light Attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.
Unfathomable Darkness2 items: Adds 833 Weapon Critical
3 items: Adds 1487 Physical Penetration
4 items: Adds 129 Weapon Damage
5 items: When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.
Venomous Smite2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: 129 Weapon Damage
5 items: Dealing Critical Damage inflicts Hunter’s Venom on your enemy for 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds.
Vesture of Darloc Brae2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.
5 items: While crouching and not blocking, you restore 670 Magicka and Stamina and heal for 670 Health every second.
Vicecanon of Venom2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage
4 items: Adds 129 Stamina Recovery
5 items: When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.
Vicious Serpent2 items: Adds 833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 833 Weapon Critical
5 items: Adds 129 Weapon Damage, Reduces the cost of your Stamina Abilities by 8%. When an enemy you have recently damaged dies, you restore 2150 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
Viper's Sting2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 833 Weapon Critical
5 items: When you deal damage with a melee attack, you deal an additional 6400 Poison Damage over 4 seconds. This effect can occur once every 4 seconds.
War Machine2 items: Adds 1096 Maximum Stamina
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage
5 items: When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon, Trial, and Arena Monsters by 15%.
Ward of Cyrodiil2 items: Adds 129 Weapon Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: When you deal melee damage, you apply Major Defile to the enemy for 3 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
Way of Air2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: When you use Roll Dodge, your Weapon Damage and Spell Damage is increased by 344 for 6 seconds.
Widowmaker2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: Adds 1096 Maximum Stamina
5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 7740 Poison Damage to all enemies within 5 meters.
Wilderqueen's Arch2 items: Adds 833 Weapon Critical
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.
Witchman Armor2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Weapon Damage
4 items: Adds 1206 Maximum Health
5 items: When you use an Ultimate ability, you heal for 28 Health and restore 28 Stamina per point of the Ultimate's cost.
Yandir's Might2 items: Adds 129 Weapon Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Stamina Recovery
5 items: Dealing Critical Damage grants you a stack of Giant’s Endurance, up to one a second. Each stack of Giant’s Endurance adds 100 Stamina Recovery, up to 5 stacks. Dealing damage with a Fully Charged Heavy Attack removes Giant’s Endurance and grants you Giant’s Might for 10 seconds, increasing your Weapon Damage by 158 per stack removed. You cannot have Giant’s Endurance and Might active at the same time.

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