4d Games For Pc

Find the best PC 3D games on GameSpot, including Half-Life: Alyx and Wolfenstein: Youngblood! Read Full Description. 4D Sports Tennis is a revolutionary tennis game that unfortunately was both critically and commercially less successful than its over-hyped cousin 4D Sports Boxing. Based on a more advanced version of polygonal 3D engine used in 4D Sports Boxing, 4D Sports Tennis features more detailed and realistic player movements, complete career mode, and enough gameplay options to.

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  1. 4D Sports Tennis
4.26 / 5 - 23 votes

Description of 4D Sports Tennis

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4D Sports Tennis is a revolutionary tennis game that unfortunately was both critically and commercially less successful than its over-hyped cousin 4D Sports Boxing.

Based on a more advanced version of polygonal 3D engine used in 4D Sports Boxing, 4D Sports Tennis features more detailed and realistic player movements, complete career mode, and enough gameplay options to satisfy tennis fans for months on end.

Although the game's hallmark is the smooth 3D graphics that make the players' movements very convincing, 4D Sports Tennis also includes many options that qualify it as a sport simulation rather than a simple action game of tennis. You can create a player from scratch with detailed RPG-style statistics, such as allocating points for his or her maximum speed, acceleration, and endurance. These statistics will gradually increase with training and experience on the court. You can also change your player's looks, height, weight, and handedness-- all of which are reflected appropriately (increase the weight, for example, and you will see your player become more chubby).

You can play in practice mode, an exhibition game, join a tournament, or --best of all-- design a complete 5-year career for yourself by selecting what you would like to do in each month of every year (e.g. practice, compete in the Italian Open, etc.). On the court, you will be amazed by the players' life-like movements and realistic ball physics. Players even lower and sway their knees in anticipation of the opponent's serve-- much like their real-life counterparts.

Mouse-based interface takes some getting used to, but will prove very intuitive: mouse buttons control the racket, and moving the mouse controls your movement. If you dislike playing from the first-person perspective, you can hit ESC to bring up the Options menu, and change to behind-the-player camera view. You can even adjust the camera's position and angle to your liking, as well as save any replays of your favorite shots to watch later.

During the game, you can view each player's profiles, and browse various statistics that are automatically recorded, such as the number of aces, backhand winners, % of points won on first serve, and so on. You also must keep track of your energy level, since exerting too many volleys and fast balls can eventually make you too tired to run for the ball.

Overall, 4D Sports Tennis remains today one of the best tennis games ever made. The lack of doubles mode and audience are just about the only two things that are missing from the game. If you're looking for a realistic, highly playable tennis game that is very challenging, look no further. Two thumbs up!

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If you like the game, check out Compaq Grand Slam Cup and World Tour Tennis, two subsequent titles based on the same engine.

4d Games For Pc

Review By HOTUD

Captures and Snapshots

Comments and reviews

Jegas2014-01-01-2 points DOS version

Ok - this game works great in DosBox 0.74 + Win7.
That said, I didn't hunt for manuals online - but I couldn't really figure out the controls. Also - the screen shots look great but all I really saw was the super skinny 3D dudes and net when you play - and the 'human hand' for the serve - in short - the screen shots look better than what I saw - but not due to fraud or anything - I just poked around a bit. The game definitely works.
I can't tell you about my time playing cuz I haven't really - I installed - tested - messed around - and here I am updating ya. I'd say more - but I need more time to figure out the controls. It's a little weird but looks potentially really fun!

lovex2012-11-140 point DOS version

bestttttt

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For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right. (Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)

But it doesn’t stop there. If in a 2D game every object’s position is represented in the computer using two numbers, and if in a 3D game every object’s position is represented using three numbers, what if each position was represented using four numbers? In other words, what if there was another direction you could move along in addition to the first three? Trying to answer this question is what that led us to develop this game.

As far as we know, our universe has exactly three spatial dimensions — so it’s difficult for us to picture what a four-dimensional world would look like. But a computer, on the other hand, does not care; it’s just working with numbers as usual (it’s just slightly more numbers in this case!). So we had to come up with a way to display this calculated 4D world so that our three-dimensional brains could comprehend it.

The way we chose is a method that has been popularized in the novella Flatland. This novella talks about a 2D square that can only see a 2D cross section of a 3D world. For the square, the third dimension is invisible and mysterious; the square has no concept of it because it is stuck seeing a 2D world. If a 3D object visits the 2D plane it appears to be deforming, in a way that looks like an M.R.I. scan (of a brain, for example). In an M.R.I. what we see while moving the slice through the object appears to be deforming, but we know that we are just taking a different cross-section of the same 3D object.

In Miegakure [Hide & Reveal], a similar thing happens, but in one higher dimension: instead of taking a 2D slice of a 3D object, we are taking a 3D slice of 4D objects. It’s hard to imagine, but luckily we don’t have to — computers can display it for us! If you take a look at the trailer above you can see examples of what these “deformations” look like as we move and turn the 3D slice around within the 4D world.

The gameplay focuses on exploring a 4D world and the consequences of being able to move in 4D. For example, for a 2D being, houses only need four walls. If the doors are locked, there is no way to enter the house. But us 3D beings can see inside the house by just looking at it from above, and we can reach in and grab whatever is inside and move it outside the house, without opening any doors, to the bemusement of the poor 2D beings!

Similarly, a 4D being can perform miraculous feats such as remove objects from a locked safe without opening it, bind together two rings without breaking them, or spy on 3D beings without them knowing. We have carefully designed each level in Miegakure to be about performing one of these feats, letting players become a sort of superhero from the actual fourth dimension.

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